Saturday, September 24, 2016
On the simple goblin: reproduction and life cycle
Goblins are born screaming and biting from the hide of their single parent after said parent has consumed enough raw material for their unique, disturbing biology to create an offshoot which grows and bursts from them like some kind of incredibly disgusting bubo. A goblin is capable of surviving on its own within five to ten seconds from being born and their first instinct is to feed, usually upon their parent who, if they're smart, which is unlikely, has already buggered off. Newborn goblins are immediately accepted into goblin society, assuming they can be taught to not eat their elders immediately and how to swing a weapon. They continue on like this, eating and killing and occasionally splitting off a new goblin, until they reach maturity around age 4, at which point they become gendered, their otherwise smooth pelvises growing a spiked shaft for inserting their unborn young into a host. At this point they reproduce much like a xenomorph, infesting host bodies with an incubating egg-sack which will, when fully matured, burst forth in a gory display. These children are known as orcs, and we'll leave that for another post.
Saturday, September 17, 2016
Death Slave
(Taken from the synopsis for some new zeroth-level DCC book on RPGNow)
Your soul has been bound, how doesn't matter. You've been plunked down into a corpse, not your own, and now serve a master who hates your guts, has some deep, deep rage against you that will not be satiated until you've served for a thousand lifetimes.
Haw haw. Shitstick.
As a Death Slave you have a few things going for you, though; one, you can't die. Well, you can die, but your soul remains bound to the person who took you out of the afterlife, so they can just plunk you back into a body and you'll be right as rain. You can also push your body past the limits of the living and suffer no personal consequence.
Your soul has been bound, how doesn't matter. You've been plunked down into a corpse, not your own, and now serve a master who hates your guts, has some deep, deep rage against you that will not be satiated until you've served for a thousand lifetimes.
Haw haw. Shitstick.
As a Death Slave you have a few things going for you, though; one, you can't die. Well, you can die, but your soul remains bound to the person who took you out of the afterlife, so they can just plunk you back into a body and you'll be right as rain. You can also push your body past the limits of the living and suffer no personal consequence.
10,000 Masters of Wooj, pt 1
There's an old proverb that goes "Kick a rock in Wooj and you'll find two masters". While that's probably not completely accurate, there are a lot of warriors of incredible skill in the Wooj, and every day more are trained.
When your players create their character, they also create a Master, someone who teaches and guides their growth over the course of the game, assuming they aren't killed/abandoned/whatever. On creation the player can choose to have their master either be the originator of a style or another student of said style. If the Master is an originator the player begins play with more Prestige but only one technique, at full mastery, where as a student of a student has less Prestige but knows 3 techniques at half-mastery each. The logic being that an originator of a style will spend more time teaching each technique, whereas a teacher of a style will drill the basics first before going into particulars.
Masters are rolled differently from PCs: their stats are irrelevant, only their level rolled on a d20. This level is to compare them to other Masters, as even a 1st level Master is heads and tails stronger than the toughest student of another style. They know all the techniques of their style, as they originated them, though they only have fully mastered as many of these techniques as their level; the rest are at half-mastery. They can only teach a technique up to their own level of mastery, and improve by spending kai, just as their students do. However, Masters have one ace up their sleeve: they earn sympathetic kai when their students do.
Example Master
Wayel, master of the Healing Fist
Wayel was once of the Hand, a group of five warriors who each learned a different subset of the skills of the Grand Master. As the practitioner of the Healing Fist, Wayel learned to return life, rather than take it, and was the first to use the Healing Fist against the Shien Horde, eradicating the undead from the world for the first time. They have, of course, since returned, so the students of Wayel are highly sought after for their unique skills.
When your players create their character, they also create a Master, someone who teaches and guides their growth over the course of the game, assuming they aren't killed/abandoned/whatever. On creation the player can choose to have their master either be the originator of a style or another student of said style. If the Master is an originator the player begins play with more Prestige but only one technique, at full mastery, where as a student of a student has less Prestige but knows 3 techniques at half-mastery each. The logic being that an originator of a style will spend more time teaching each technique, whereas a teacher of a style will drill the basics first before going into particulars.
Masters are rolled differently from PCs: their stats are irrelevant, only their level rolled on a d20. This level is to compare them to other Masters, as even a 1st level Master is heads and tails stronger than the toughest student of another style. They know all the techniques of their style, as they originated them, though they only have fully mastered as many of these techniques as their level; the rest are at half-mastery. They can only teach a technique up to their own level of mastery, and improve by spending kai, just as their students do. However, Masters have one ace up their sleeve: they earn sympathetic kai when their students do.
Example Master
Wayel, master of the Healing Fist
Wayel was once of the Hand, a group of five warriors who each learned a different subset of the skills of the Grand Master. As the practitioner of the Healing Fist, Wayel learned to return life, rather than take it, and was the first to use the Healing Fist against the Shien Horde, eradicating the undead from the world for the first time. They have, of course, since returned, so the students of Wayel are highly sought after for their unique skills.
Friday, September 2, 2016
Persons in the wastes
Boris Dashard: mid 30s, balding, heavy build going to pot. Travels between Ager and Moss' Platform trading whatever scrap or gera he can find on the trip, sometimes goes south to Barrel Mill for squid jerky. Carries an old game cartridge, a copy of Bloodlines of the Eternal Warrior, in the hopes that, one day, he'll find a working console. Pretty reliable in a fight, but don't expect him to drag you with him if you're too hurt to move.
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