Moving around within the rampaging giant is no easy task: the gears and shafts, lack of OSHA standards, and its own stomping, juddering gait make all movement in haste, including combat, require an appropriate skill or save roll to avoid being thrown off your footing and, potentially (1 in 6), into the grinding gears.
Characters thrown to the gears get one save or skill roll to drag themselves out before they are torn into by the gnashing teeth, and may re-try their roll on their next turn, assuming they survive. The gears do d12 damage; after rolling damage consult the list below
1-3: minor damage from small gears. Lucky bastard.
4-6: a random hand or foot has been mangled, crushed beyond all functionality.
7-9: a random arm or leg has been crushed, rendered useless.
10: A huge wound in a vital area has been opened up: ribs are crushed, organs ruptured, whatever. Survival is unlikely, but possible. Bleed out as per your system's rules.
11: THE SPINE! Your spine has been broken. Total paralysis. At least you can't feel the pain, anymore. You can no longer act in any capacity except to scream.
12: Got your nose! Or your whole head. Whatever. Dead as a doornail.Squish.
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